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Dnd teleport 5e
Dnd teleport 5e






dnd teleport 5e
  1. #DND TELEPORT 5E PORTABLE#
  2. #DND TELEPORT 5E FREE#

So, throw your bound and unconscious quarry in the hole, pick up the hole and, if your quarry doesn't spill out right away, teleport. If the creature is unconscious and bound though.? DMs call.

#DND TELEPORT 5E PORTABLE#

The portable hole also does have the drawback that they can roll to escape. You still don't need the water and water breathing, and you still only have ten minutes before they start to suffocate. But using a Portable Hole would work as it puts the creature in an extra dimensional space. So you would just be carrying the unwilling creature in a bag. I don't think a bag of holding would work as it is just a bag that has an interior space considerably larger than its outside dimensions. I think what UsurperofNessus is saying is that water breathing is still breathing and "Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate." Even fish in a fishbowl suffocate if you don't aerate the water or have enough space for natural aeration to occur faster than the fish uses up the oxygen. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).Monstrous Compendium Vol 3: Minecraft CreaturesĪ bag of holding filled with water, water breathing, and shackles?

dnd teleport 5e

While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it.

#DND TELEPORT 5E FREE#

The spell's unpredictable magic results in a difficult journey. Compendium search Items list Home Items Helm of Teleportation Source: 5th Edition SRD Table of Contents Attributes Helm of Teleportation Advertisement Create a free account Attributes Helm of Teleportation Requires Attunement This helm has 3 charges. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass.

dnd teleport 5e

For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 x 1d10 percent of the distance that was to be traveled. However, the baseline low level teleportation is the 2nd level spell Misty Step (available at level 3) with a 30 range using a bonus action and preventing the casting of any other spells except cantrips on the same turn. You and your group (or the target object) appear a random distance away from the destination in a random direction. You and your group (or the target object) appear where you want to. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. "False destination" is a place that doesn't exist. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. "Viewed once" is a place you have seen once, possibly using magic. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. The DM rolls d100 and consults the table.įamiliarity Mishap Similar Area Off Target On Target Your familiarity with the destination determines whether you arrive there successfully. The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.

dnd teleport 5e

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.








Dnd teleport 5e